Space Engineers thrives on its modifications - between new planets or new blocks to construct your dream starliner, you can indeed have your cake and eat it too - with some caveats.
Warning: Adding mods to an already functional server can cause instability and/or a wipe of some or all progress. Please ensure you take adequate backups of your server in order to roll back if needed.
How to...
Space Engineers servers will utilise a mod downloader when starting up - mods will be checked for updates (or if they are new, ensuring they are installed) upon server startup. Adding these mods is relatively easy, requiring an edit to one file.
- Stop your server via the Control Panel - this will cause the server to save the game.
- Create a backup of your save folder - this is located under servers/Saves/<Your World Name Here>
- Within this folder, edit the Sandbox_config.sbc file
- Within the file - you are looking for the line <Mods /> as per the below picture:
Remove this <Mods /> line. In its place, copy and paste the below:
<Mods> <ModItem FriendlyName="{WORKSHOP ITEM NAME}"> <Name>{WORKSHOP ITEM ID}.sbm</Name> <PublishedFileId>{WORKSHOP ITEM ID}</PublishedFileId> </ModItem> ... </Mods>
You can add more than one mod by repeating the lines between <Mods> and ... - if you have a single mod, feel free to remove the ... as a placeholder. For example:
<Mods> <ModItem FriendlyName="{WORKSHOP ITEM1 NAME}"> <Name>{WORKSHOP ITEM1 ID}.sbm</Name> <PublishedFileId>{WORKSHOP ITEM1 ID}</PublishedFileId> </ModItem> <ModItem FriendlyName="{WORKSHOP ITEM2 NAME}"> <Name>{WORKSHOP ITEM2 ID}.sbm</Name> <PublishedFileId>{WORKSHOP ITEM2 ID}</PublishedFileId> </ModItem> </Mods>
- Save the file, and go back to the Status page - start your server.
- The server will automatically download the mods.
Further Reading